A Classification of Audio-based Games in terms of Sonic Gameplay and the Introduction of the audio-role-playing-game: Kronos
Reference:
Rovithis, E. (2012). A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. In Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound, ACM.
Abstract:
This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project Audio-Based Role-Playing-Game ‘Kronos’ suggests how a game can be merged with an instrument on an educational basis.